Casey+R.

=Casey=

SCRATCH JOURNAL 6-2-14: So far, I've made it so that you can click on the planets and made it so they are nice and interactible. You get a basic analysis of the planet but you are compelled to explore further. I haven't programmed the part where you walk around the planet, but I have plans. The only thing i have left to do is program the player landing on planets as well as the player picking the next chapter for the human race, and the outcome of their choices. I maybe will add a replay system, it will skip the introduction of my game, as well as take you straight back into the action; if i have enough time.

SCRATCH JOURNAL 5-20-14: My project will attempt to teach students about gravity and other variables that go into the life on a planet. So I will go into specifics about the gravity, the oxygen, the types of plants on the planet that will contribute to the planet's ecosystem. There is a story: in the distant future, the sun dies of mysterious circumstance. Now, it is up to you to find humanity a new home before they die out because of the supercharged sun. With that note you take off into space to find three neighboring solar systems with planets suspected to be capable of holding life. So, you go down to each planet and ensure that the air is breathable as well as you can eat and don't get crushed under your own weight. Today I plan on creating the cockpit, where you can travel from planet to planet. It is quite hard to do because of the code it will take to make everything look just right. Some current challenges are how to do gravity, I a couple simple ways but I want something more complex, more robust and fluid instead of the choppy basic stuff I know how to do. An interesting thing I have learned is definitely just how many people have come up with different ways to do gravity in Scratch. They're over hundreds of programs that not only teach you about gravity, but put it in action. Math is also a big part due to gravity having so many little variables that change it in massive ways. This going to be by far, my greatest Scratch project yet.

SCRATCH PLANS 5-12-14: A want to create a gravity simulator. I want it to have three solar systems with different types of planets spread across the three solar systems. The different types of planets being a snow planet, a lava planet, etc. Each planet will have a different amount of gravity based on size and mass. This will be told to the player via the ships on flight computer. The player will then be able to land on each planet and experience the gravity on the planet they were just told about. If I have time I want to create an optional mode where you can fight the inhabitants of the world you visit; to mix things up in the somewhat bland experience. That will be done only if I have enough time left over from the project.

SCRATCH PARAGRAPH 4-16-14: Today I will work on making my main character move properly. It may seem easy, but it is actually really hard: how do make him look up and move at the same time? In Scratch in order to have frames of animation you have to create the costume that includes his legs moving and his head looking up, frame by frame for every scenario in your Scratch program. So to make it easier, you separate the legs, arms and head, each being it’s own entity; it makes it easier, and smoother to animate the program. It is still quite difficult to make them move properly. I have to properly space them with small coordinate changes such as -.01 in order to make it work just right. A lot of mathematics is involved, like the legs, I have to create a timer that ends after a specific value, I have to create a health system for the main character and his various components, don’t forget his multiple enemies, I need to create damage values for his weapons, I need to create a bounce system for his fireball attack, etc. The challenges don’t end there; I absolutely need some assistance when it comes to the main character and his limbs, I have a basic idea, but I don't know the specifics of what I need. But, there are some positives; I now know how to draw some pixel art along with methods of animation.

THINGS YOU CAN DO ON COMPUTERS: Playing Minecraft C; Watching Videos P; Making Movies C; Making Images C; Making Photoshop C; Editing Profiles on social Media P; Hacking into self-created networks in order to improve Skill P, Using Scratch C, Using Sketchup C; Playing Regular Games P; Mailing things P; Browsing Netflix P; Fixing coding issues P; Looking at cat Pictures P; Writing a story C; Making Angry notes and then deleting them C; Writing angry comments on YouTube C; Discovering scandals via an unofficial news source P; writing reviews on products C: looking for products online P; Browse Steam P; Eat virtual Bacon P; Use Twitter; Get Excited for an upcoming games P; Get used to awkward controls on an unused OS.

CLASS RULES: No food, gum, or drink. look away from screen when teacher is talking. keep hand off mouse when teacher is talking. No doing work from another class without permission.

SCRATCH INITIAL GAME:

SCRATCH PLANS: I want to make a side scroller. The player will have to attack mythical creatures with a blade and a fireball attack. The will have to jump around on to platforms as a way to avoid lava. Certain enemies will have more health, and I plan to have a boss monster, either a Hydra or a Chimera. The objective of the entire game is to defeat the boss and win. The obstacles are to avoid dying, via lava or monsters. Maybe, if I can squeeze it in, I want to add a curse system, basically a time limit before you die. You control the guy you play as with W,A,S,D the classic control method for PC. You Left-click for Sword attack, and right-click for fireball spell. If you beat the game, you will receive a "YOU WON!" and then you get to play again. Or, if your health bar depletes, you die and get a "YOU LOSE!" screen and get to retry. I want to add a health pick-up system so you can regain health from damage, You will have 5 hits before you die, and the health pickups will heal 2 health.

"School of Chaos" PLANS: Dimensions for buildings so far: School: Length: 113' 5" Width: 174' 5" Height: 91' 4" Dimensions for planned buildings: Dorms: Length: 50' Width: 100' Height: 50' Museum: Length: 100' Width: 200' Height: 100' Harvesting Chamber: Length: 10' Width: 20' Height: 10' (CLASSIFIED) Parking Garage: Length: 38' 10 7/8" Width: 172' 10 7/8" Height: 43' 5 7/8" Introductory Speech: (Delivered by Prof. Valker) I planned to make a school for gifted people of the "Exotic" nature. People with super-powers, any type. I succeeded in my goal. Today my school works it's best in order to ensure that the students may master their abilities. We provide dorms, a school (with mess hall), a museum to appreciate the advancement of human nature throughout the ages, as well as a parking garage. For security we have an absorbent fence in order to absorb energy from any source, we have an impenetrable energy field around the whole campus to keep people who would do harm to you, out. We also have various prehistoric creatures to devour things that they perceive as a threat. All that is seen in the base serves a purpose, if you see anything out of the ordinary to the nearest official. Remember, students, your safety is our number one priority!