Joseph

//**Joseph** // Progress so Far... (At the End!~) I have added a lot more then I thought there would be at the beginning when I made this thing. I've made it visually more pretty, more functional, and more options. I've made 7 stages so far, the ability to change gravity in game, help option, moving objects, smooth plat former, nice design, and overall simple - but in a good way, like Windows 8. I only plan to add 3 more stages and an outro.

Scratch School Journal:

I'm teaching how gravity on different planets affects jump heights, falling time, and acceleration when falling. I'll probably achieve this with some research on how to do it in Scratch. Today, I will be researching on how to achieve accurate gravity in Scratch. (i.e. Acceleration and jump height) I really need to learn how gravity works and how to make it very accurate in Scratch. My game is entirely on gravity and I need it to be good gravity. I really find it interesting finding all these cool ways to produce gravity that seem so weird and complicated. I plan to make my gravity like this. Gravity is advanced math so I'm going to have to use lots of formulas to get good gravity. Hope this was good enough!!

Scratch Schooly Project Plan:

I am going to teach how different planets have different gravities. We are going to assume that the different planets that you are going to input have the exact same levels, just different gravities. For the math part, since each planet has it's own strength of gravity, it will make the levels either easier or harder. The goal of this game is to complete all 20 levels without dying. If you die, you will be sent back to level one. (:D) You use the arrow keys to move Gary (the Gravity Guy) around the different levels. You type in whatever planet you want your gravity to be. Later in the game, there will be obstacles. I know there will eventually be "lava", "spikes" and maybe even "missiles". For the outcome, I think I will do a simple dance saying, something like, "You beat all the levels!" or something cheesy like that.

Rule One: Don't bring food or drinks in class, or in other words - near the iMacs. Rule Two: Look at teacher/student when they are talking in front of the class. Rule Three: Give Mr. Moss chocolate. Rule Four: There is always something to do in this class, so don't work on other classes stuff. (I don't know if that's a rule) Rule Five: Be respectful of everyone. Rule Six: Don't mess with other peoples computers cords and stuff. Rule Seven: Don't change any of the iMac settings ever.. Or off with your head!

//Sketchup "City of the Future" Plans: // //**<span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">"A very small city..." - Joseph Macy **// <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">__//**House -**//__ This house will be just a square house with a garage attached. This house will be around 200 square feet, but that may be subject to change if I did the math wrong. This will be one of the building I make that will have detail and furniture inside of it. Also, like you said, I plan to add a garage as an attached side part of the house. <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">__//**Main Street -**//__ Everything in my "City of the Future" will all be parts of one street in the center. This street will have about 2 lanes going up and down on both sides with widths of about 12' each. And maybe I will add street lights with "shopping" at the end. <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">__//**Grocery Store -**//__ This is probably one of the buildings I wont be putting any detail on the inside. I don't feel I should because everyone knows just how many things are in the average grocery store - a lot. Since this is so massive, I'm only going to have 4 sides. On Google, I saw the average size of supermarkets is 46,000 sq ft. I'm dividing this by 4, which means each side will be about 11,500 ft long. <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">__//**Library -**//__ In libraries, people come to rent books, cds, and dvds. Like the Grocery Store, I think it will be really hard to focus on the inside of it because of the sheer amount of stuff. Just because I don't want to make thousands of books and many bookshelves. But, I will pay good attention to the exterior of it, or in other words.. make it look pretty! I plan to make the square feet of this library 10,001. <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">__//**Tower -**//__ I guess every city needs some sort of religious centre. Even though I'm not religious, I will make a simple church with a cool circular tower on the top of it. The church itself will be 24 feet tall and the tower on top will extend up 20 more feet. The church will have slanted roof. And finally, the church will have 24,000 sq feet.

<span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">Scratch Planning. <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">You are trying touch ("eat") the Cheetos as many times as you can during the set time limit. You play the game using the arrow keys for movement (up, down, left, right) and the spacebar to start and restart the game. (Title screen and "Retry?" screen.) I guess the obstacle is the time limit since there is nothing fly at you or no walls to kill you. Here's the thing, you can't win. When the time is up, it will show your score. Maybe for if you get different scores, there may be different animations. (Like if you hit the cheetos 1-10 times, you get something. Any more, you get something else.)

<span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">Scratch 50-point Assignment: <span style="background-color: #00feff; color: #eb1e22; font-family: Impact,Charcoal,sans-serif; font-size: 26px;">Today in my "Cat wants CHEETOS" project, I am going to be adding music. I might ask Mr. Moss for some help on how to make the music play while ONLY playing in-game. (Not title page, retry, etc.) Everything I have learned is very interesting. But, if I were to choose one, I love working with broadcast and making things do things when you tell it to. I just love making things alive, not a play or video that will happen every time. You choose what you do, in other words. I am applying math in when the time runs down, the movement of the cat and Cheetos, the score, etc. Almost everything I am doing requires math.