Quinton+Scratch+Journal

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Unit 2 Lesson 7: I learned how to move forward and move in circles. He showed us how he made his scratch move and when ever the sprite would move he could make colors. He made a few colors but he made one with many color mixed. I saw his script and it was mostly filled with pen, motion, sensing, and control. Control was mostly when clicked and forever if. The sensing part was only when it was when key pressed. The pen was the drawing part with the colors. Motion was the sprite moving were he wanted to move to draw. I also learned how he put all of his script together to make a good project. So he mostly taught us how to leave a trace of colors. With the number keys 1, 2, and 3 he made the marker small, medium and large.
 * 3/1/12**

My project is a monster trying to get a ball but a lot of bats are in the way so you have to get pass them using the arrow keys. I learned how to make a good script and make good costumes. The script for my yellow monster had hits for a variable, when clicked move left, right, up, and down. If you get touched by a bat you switch to a another costume and lose the game. If you get to the ball then you change to a different costume and win.
 * 2/16/12**

School Scratch
 * 2/23/12**

. || A sprite has to push another sprite though 3 backgrounds in a spot while they move though things ||
 * What is the purpose of your game? || The purpose of my game is force, friction, and drag. ||
 * Describe the target user for your game. || 8th graders would play this game to learn about forces. ||
 * How many sprites will you need? || I will need 5 sprites ||
 * How many backgrounds/stages will you need? || I will need 3 backgrounds ||
 * How will users play your game? || they move with the arrow keys to dodge object to see how forces work, and add numbers ||
 * How will users win your game?
 * Will the game keep score? ||

Random Scratch
 * 2/7/12**
 * What is the purpose of your game? || 1. The purpose of my game is to go thought the obsolesces without getting touched 5 times. ||
 * Describe the target user for your game. || 2. The target use of my game is a mouse getting to the cheese. ||
 * How many sprites will you need? || 3. I will need about 6 sprites in my game ||
 * How many backgrounds/stages will you need? || 4. I will only need 1 background stage. ||
 * How will users play your game? || 5. My user will play my game by moving with the arrow keys to get across hungry cats. ||
 * How will users win your game? || 6. The users will win the game by getting to the other side and getting the cheese. ||
 * Will the game keep score? || 7. Yes the game will keep the score with how many time you get hit. ||
 * How will you use music and/or sound effects to enhance your game? || 8. If the mouse gets hit it ill have a meow sound and if you get the cheese it will be a winning sound. ||


 * 2/3/12**

On your journal page answer these two questions: Scratch Journal #1 Write a description of your first Scratch exploration Scratch Journal #2 Which sample project did you explore? What did you learn?

1. When Mr.Moss first showed us this program i was excited. He showed us ow to move foward, backwark, and to turn. He let us have time to make anything we want. He showed us sections like motion, looks, sounds, ect. You cam inport, download, and try examples from scratch. There are scrips, customs, and sounds. You can choose many sprites like transportation or animals.

2. I pressed file and open to download a sample game. It was called Marble Racer. It had x and y volocity. You moved with the arrow keys and tried to beat the time you got before. When you hit the grass they made you slow down. But when you were on the cement it made you speed up. They also used control with forever if.