Cole's+Scratch+Journal

__**Cole's Scratch Journal**__

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**__Schooly Scratch Project__**

 * What is the purpose of your game? || The purpose of my game is to give proof to Billy that Ancient Aliens exist. ||
 * Describe the target user for your game. || Well, if you are 10+ you will probably understand the game. ||
 * How many sprites will you need? || I will need probably under 10 sprites. ||
 * How many backgrounds/stages will you need? || I will have a background for each time he gives facts to prove that Ancient Aliens Exist. ||
 * How will users play your game? || They will look at the little animation and choose the correct answer about the animation. If they get it right than Billy will be more convinced about Aliens. If they get get is wrong then billy will get more and more bored. They will try to convince Billy that ancient aliens exist before he gets to bored. ||
 * How will users win your game? || They will win when Billy is convinced that ancient aliens exist. ||
 * Will the game keep score? ||
 * It will keep score by how bored Billy gets. Every time you choose an answer that is not convincing Billy gets bored. You do not want billy to be fully bored because you will lose the game. ||

__**Learning Scratch**__

1. When I first started Scratch I thought that this is going to be very difficult, with all the words, numbers, and tabs, I was really doubtful that I was going to understand all of it in a couple days. But than I was paying attention to what Mr. Moss was saying and I was understanding more and more about Scratch. I started to explore Scratch more and more and I was understanding a lot of it way better. When I started making my own game I was trying to make it as simple as possible. My game is about a guy that fly's and you try to dodge all of the things that com near him.

2. When I opened my first sample project I was amazed on how much detail was put into it. I learned A LOT of different things that I did not know before like variables, sounds, movement, and different ways thaat you can use things. I learned how you can make a line with your mouse kind of like line rider. I also learned that you can make things move and you lose! Ilearned a ton of things in just two days!


 * What is the purpose of your game? || The purpose of my game is to try to fly to one area of the stage to the other, without getting hit by the obstacles. ||
 * Describe the target user for your game. || Well, you are a small monster with a jet pack, and yo can fly. ||
 * How many sprites will you need? || About 10 sprites, is the number I will need. ||
 * How many backgrounds/stages will you need? || Well, at the point that I am at I only need one. However, I might make harder stages later on. ||
 * How will users play your game? || You use the arrow keys to move the character. You want to try to dodge the obstacles in the sky. You try to land on the other platform. ||
 * How will users win your game? || You will win when you land on the other platform. ||
 * Will the game keep score? || No, this is kind of like a mini game. If you hit an obstacle than you lose. If you make it to the finish platform than you win. ||
 * How will you use music and/or sound effects to enhance your game? || The jet pack noise, the "You Lose" noise, and the "You Win" noise. ||
 * Layout your game sequence by [|creating][|a][|storyboard] . ||  ||