Quinn's+Scratch+journal

Quinn's Scratch Journal Home page Quinn's Work =Review on scratch video= The video I watched is a video that describes a maze. it used a variable 'time' to say the time at the end and a direction button to walk a certain direction. If the sprite touches the wall the direction will change and you will bounce/ walk in the opposite direction. It also showed how to make a 'safe' area and how this is made. I will use this because I wanted to make a 'bouncy' area AKA a wall to stop players from exiting/ cheating. Currently what I have is not good. =Big Scratch planning #2= Z for left attack || =Little scratch planning #1= My project is a Robot with a handy rear shield and grappling hook. your move with the arrow keys and shoot with space. their are robots tat attack,and a CD that is he target. I used a variable to allow the robot to move from one room to the other. I also used a operator to allow the X-scroll AKA the variable to allow you to reach a No. and change the scene. A main character Robot, a flying foe, walking foe, a door, a message, and a crate for blocking things A YOU WIN message, and coin for score. || robots stunned and coins found the score will go up || BONUS: This fish will swim randomly and will gain a point when touching a small fish, using the chomping sound will eat it. . On your journal page answer these two questions: = = =Scratch Journal #1= Write a description of your first Scratch exploration I make a parachute who falls and you can control and move. I used a Forever to make a parachutist fall a certain amount per second. The code was When /=/] clicked forever change Y by -10. I sadly did not find the way to make a script stop when touching something. I found that Wait and forever tools are very useful when making a person fall, as well an changing costumes. = = =Scratch Journal #2= Which sample project did you explore? What did you learn? i explored the sample Game marble racer. There I found how to make something slow/react to a certain environment. Code: when /=/ clicked if touching color green then set VELOCITY to 0.95. The velocity made inertia and that made this game realistic. Code: if _ key presed change ___ velocity by__ ___
 * What is the purpose of your game? || A knight progresses through training and should reach knighthood. Sometimes the knight trainer will ask questions that will allow you to progress to the stages. just a overview on knight training. ||
 * Describe the target user for your game. || 9-12 All because of historical references. ||
 * How many sprites will you need? || Target knight, Sword, coin,king, other squire, squire. Training knight. knights to follow ||
 * How many backgrounds/stages will you need? || 5 approx. one start, one end, and 2 stages for the stages of knighthood. ||
 * How will users play your game? || Arrow keys to move. X for right attack
 * How will users win your game? || reach the king/become a knight ||
 * Will the game keep score? || It will not. ||
 * How will you use music and/or sound effects to enhance your game? || Background/Attack sound? ||
 * Layout your game sequence by [|creating][|a][|storyboard] . ||  ||
 * What is the purpose of your game? || Have a Robot receive a Message and win. ||
 * Describe the target user for your game. || 10-13 boys, for violence ||
 * How many sprites will you need? || 7
 * How many backgrounds/stages will you need? || 5, one for the intro and 3 for levels with obstacles and one with the message. a metal looking background ||
 * How will users play your game? || Using the arrow keys to make the robot walk and space to shoot a hook. ||
 * How will users win your game? || Find the message and go home ||
 * Will the game keep score? || when
 * How will you use music and/or sound effects to enhance your game? || I will have background music, a hook launching sound, and a YOU WIN sound. ||
 * Layout your game sequence by [|creating][|a][|storyboard] . ||