Meriah's+Scratch+Journal

__Meriah's Scratch Journal__
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In Scratch, I did a few simple projects to experiment with the system. First, I tried to make a cat that grow a mustache when it touches something, but that did not turn out well for whatever reason. After that failed (more or less), I made a cat that transforms into a super-hero when it touches a machine titled "transforminator". To put things simply, I programmed it to change costumes when it touched it. I also programmed the right arrow key to move the cat toward the machine. The next day, I made a heart that beats, and used a stage. I depicted the inside of someone for the stage. I programmed a drum to beat every second, and the heart to change costumes in that time also. The alternate costume was a simply another larger version of the heart.
 * ENTRY 1**

The simple project I explored was called Marble Racer. In this game. you use arrow keys to steer a marble through a track. There is a timer on the corner of the screen, that calculates the amount of time it takes for you to move your marble around the circuit. The marble is programmed to increase in velocity as it moves, and decrease when it touches the walls of the track. This gives it the illusion of Friction and acceleration.
 * ENTRY 2**

When the big fish touches the small fish, it eats it and moves forward.
 * ENTRY 3**
 * What is the purpose of your game?** The purpose is to steer a car around a track, and to collect all of the coins on the track.
 * Who would the target user be?** The target user would be anyone between the ages of about 9 and 15.
 * How many Sprites will you need?** I will need about 12, since I plan to have about 10 coins, one car, and walls.
 * How may backgrounds/stages will you need?** I will need only one.
 * How will users play your game?** The user will drive the car with the arrow keys until the user wins.
 * How will the user win?** The user must collect all 10 coins to win.
 * How will the game keep score?** I will have the number of coins collected be a variable.
 * How will you use music/or sounds effects to enhance your game?**I will have the game make a noise when the user wins or when a coin is collected.

In my game, you steer a car around a track and collect coins. When you collect all 7 of them, you win the game. In the car's script, the velocity of the car is determined by variables. The x Velocity is programmed to increase the x value, and the y velocity does so with the y value. the arrow keys increase the velocities. When all of the coins are collected, it's programmed to say "I win", and the user has the option to start the game over. The coins are programmed to disappear and contribute to the variable "Collected coins" when they touch the car. They also move back and forth to increase difficulty.
 * ENTRY 4**

I'm hoping to make a game involving gravity and net forces. In the beginning of the game, you would be presented with an apple hanging from a tree. There will be force arrows labeling the picture, showing the the apple is at rest and that the forces on it are balanced with a net force of 0. The force of gravity and the force of the apple's stem ill be labeled. At the bottom of the screen there will be six different buttons. They will read "Gravity +", "Gravity -","Pull of stem +",``"Pull of stem -". When the "Gravity +" Button is pushed, the apple will drop from the tree. If the "Gravity -" Button is clicked, a stone on the ground will levitate, and the apple will stop being pulled downward. The "Pull of Stem" Buttons will have the opposite effects. The apple, the tree, the ground, the stone, arrows, and buttons will be different sprites.
 * ENTRY 5**